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View Full Version : OFP : MISSION EDITING & SCRIPTING



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  1. Showmap only one player
  2. Vehicle load script?
  3. Hmm how can i get friendly units to travel diff
  4. Repairvehicle at repair station
  5. Stealing missions
  6. Multiple end briefings
  7. Is it possible to set an object's roll?
  8. Eniacra
  9. Any1 recognize
  10. Ai shooting empty uaz!?!?
  11. Waypoint script
  12. Joining, driving, shooting
  13. Gernades
  14. Fill me in...
  15. One question:
  16. Respawn vehicles with crew
  17. Make 2 units not detected in trigger
  18. Group management / recycling
  19. Some questions
  20. Distance or time?
  21. Problems with g3 tgs...
  22. Weapons selection when exporting mission...
  23. Needed help, command "random".
  24. Planting satchel charges
  25. Group triggers in code?
  26. Briefing reference
  27. Engineon && isengineon
  28. Mp coop hostage
  29. Create group then group movement
  30. Ai sunglasses and faces
  31. One trigger activates another?
  32. Probability
  33. Camear following missile?
  34. Script
  35. Save to disc ?
  36. At6
  37. 3rd person view and targeting box
  38. Description.ext
  39. Fx scripts
  40. Trigger question
  41. Vehicle headlights
  42. Creating an infantry squad using unit creation
  43. Problems with my mission.
  44. Some questions
  45. Firing upon civilians
  46. Winning/losing a mission?
  47. Can some1 pleez help me with count friendly/enemy
  48. How to take away a briefing in companies?
  49. Can missions from original ofp be edited?
  50. Problem with soldiers and group this
  51. Noob trigger question
  52. Question
  53. Those stupid ai tanks
  54. Group ejecting?
  55. Civilians
  56. Respawn not working
  57. Waypoints
  58. Flags...
  59. Customised names (for sound)
  60. Customized names for characters
  61. Those stupid aitanks 2
  62. Two tanks set the same armor . help
  63. Nearly! got it!
  64. Mp: unit specific addweaponcargo
  65. Where to take all object names?
  66. How to make a truck explode like a satchel charge?
  67. Need help with exiting scrip
  68. Allow fleeing and poplach
  69. Viewing briefings in html
  70. Maxspeed for soldiers
  71. Ai helicopters refuel and rearm
  72. Is there a way to check the "nvg status"?
  73. Weapons encumberance in ofp?
  74. "cycle until"
  75. Runway
  76. Morph?
  77. Game logic
  78. Newbie question
  79. Some questions
  80. Savevar & textlog...
  81. Empty chopper with way point...
  82. How do you hide radio messages?
  83. Weird...
  84. Problems moving in a chopper
  85. Projectile motion in opflash (res)
  86. Scripting help
  87. Images in a mission
  88. Squad controls the tanks via radio
  89. Saving & time warp
  90. Strange problem with switchmove
  91. Trigger problem!
  92. Heicopter waypoints please help
  93. [new function]pitch/ bank angle
  94. Which building is the apartment?
  95. Cameras instantly work
  96. Linux server script compression does not load
  97. Music?
  98. Knowsabout & ai behaviour
  99. Removing radar and locking capabilitys?
  100. Overview problem
  101. Mp editing - making things more equal
  102. Camera ?
  103. As correctly assign questions?
  104. Text timing
  105. A small plea to bis re the atan2 function
  106. Ai squad commander wont disembark helo
  107. Napalm script
  108. How do i?
  109. Did this happen to you before?
  110. Autosave.fps
  111. Copy and paste?
  112. A flyinheight trigger?
  113. Adding hide body -function?
  114. Disarm and capture script required
  115. Command menu - custom
  116. Commanding ai
  117. Skill, rank - their affect on player, ai, vehicles
  118. Fadeing in?
  119. Fox. this is jay...
  120. Need a little help
  121. Problem with the command setbehaviour, help!
  122. No function "setacctime" in mp mission?!?
  123. I need some help to correct a mission
  124. Placing units in the mission editor
  125. How do i use setvelocity to slow down planes?
  126. Apocalips now!
  127. Squad callsigns?
  128. Zahony
  129. Don't take off, heli!
  130. Radio script help ?
  131. Empty unit triggers
  132. Victory, defeat and something else...
  133. Colisionpointrequest
  134. Is there
  135. Hide waypoint feature
  136. Waypoint loop
  137. Nameing a group?
  138. Creating weapons, modifying, etc.
  139. Damage trigger
  140. M2 special
  141. Changing default gunner/driver in ofp boats
  142. Chopper trouble
  143. How do you get around...
  144. Why won't this mission end?
  145. Class cfgsfx in description.ext
  146. A new editing site
  147. Winged aircraft and waypoints
  148. Init code error
  149. Please help!
  150. Paradropping vehicles & just letting vehicles fall
  151. Kill player trigger
  152. Animate list
  153. Controls in ofp
  154. Countside don't work with guerilla
  155. How to move respawn zone?
  156. Respawn zones
  157. Triggers
  158. Need help -
  159. How to detect the bridge that break or not?
  160. Dead bodies and lag
  161. Civilian car - changing default driver unit
  162. My idea for a multipaly mission
  163. .paa into .jpg
  164. Campaign maker
  165. Waypoints and cargo
  166. New problem, (array)
  167. 4 satchels for each player instead of 4 for all
  168. Wav2lip?
  169. Text at the bottom of the screen
  170. Trigger question
  171. Knowsabout command giving me trouble
  172. Track a missile using camera?
  173. Description.ext, etc files
  174. What is the name of that camcreat
  175. [problem] reverse gear [@bis developers]
  176. [product]: set lightning how you want
  177. Sidechat trigger, touchoff pipebomb
  178. How to put a soldier in vehicle
  179. Planes/ helicoptors
  180. Nearestobject to any object
  181. What gun you carry?
  182. Help withtracking script needed
  183. Triggered explosions
  184. Cutscene question
  185. Animation list
  186. Convoy problem
  187. Problem on multiplayer coop mission...
  188. Need help with scipt
  189. Drop
  190. Createunit/vehicle and add waypoints and behaviour
  191. Cube root?
  192. Co-ordinates
  193. I need help with ....
  194. Group id's in multiplayer(cwc 1.46)?
  195. Mission ripping question
  196. Group respawn command?
  197. Trigger problem
  198. Leader thing
  199. Air drop
  200. How to bulid a kinda aircraft carrier
  201. Strange problem with radio messages.
  202. Help! just for the mission ending!
  203. Complete list of all objects
  204. A barrage of editing questions...
  205. Not really important, but...
  206. Problems with loading existing .wrp into wrpedit
  207. Resistance respawn name
  208. Triggering a trigger with a trigger
  209. Script ideas
  210. Hints, radio, and text&(local variables?)
  211. Can a trigger detect terrain changes like bridges?
  212. Getpos setpos transport under helicopter
  213. Scripting
  214. Briefing
  215. I can't create the stinking guy with the trigger
  216. Get out of the vehicle, now!
  217. Rah-66 comanche
  218. "gear down" action
  219. Dynamic object name detection tm
  220. How can i have buildings show up as enemy targets?
  221. Capturing towns by flags
  222. Force a unit to stay prone
  223. Rockets fired at nothing
  224. Battle surveillance from the helicoptor.
  225. Music in-game
  226. Any c&c like scripts to buy stuff?
  227. Random ai spawning within boundry
  228. Placing empty ammo crates
  229. Respawn with weapons
  230. Faces
  231. Arghh, bloody intro!
  232. Scud missile object name
  233. Drop[]
  234. How to use html in dialog
  235. Mp buying script
  236. Lbsetpicture [idc, index, name]
  237. Slider like azimut
  238. Camcreate m2 machine gun problems
  239. Silly question
  240. Intro problems !
  241. Important all mod makers plz read
  242. Setvelocity function
  243. Parkinson in cargo
  244. My suggestion for bis
  245. Capturing a hill
  246. Respawn in group
  247. Intros
  248. Extractions
  249. Scripts and mp ...
  250. Moveincargo doesn't work with chain of command?