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View Full Version : TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting



  1. Take On Mission Editing
  2. Rope attachment scripting basics
  3. adding empty armed helicopter
  4. Heliport Questions
  5. Refueling and heliport
  6. joystick input
  7. How to add respawn and mission info?
  8. Debug Console
  9. Helicopter on top of building?
  10. Class names- weapnos, magazines
  11. Doors Off
  12. Compositions
  13. "Attach Slingload" & "Detach Slingload"
  14. Extending the campaign?
  15. Take On Sample Missions!
  16. Take On Helicopters: New Scripting Commands List
  17. Random place a transport pickup
  18. Warnlight mod
  19. assignascargo
  20. Military ammo creates ??
  21. Adding ammo creates ??
  22. Particles for Fire and Smoke
  23. are setWaypointPosition & setWPPos broke
  24. Fast roping
  25. Take On Script Commands
  26. collisions
  27. Spawn a helo with camera
  28. ToH First Aid Modules
  29. Take On Java
  30. can't add weapon to a unit...
  31. how to rescue a victm with sling
  32. Beginner's corner?
  33. SQF confusion and BIS_fnc_spSlingLoadAttach
  34. movie start with init.sqs?
  35. MoveInCargo?
  36. Unit Rec/play + Camera training.
  37. Render to Texture Examples
  38. How to spawn several vehicles, each on a certain spot
  39. Help a Noob Help You
  40. Animation viewver
  41. Heliport Composition
  42. Help with BIS_fnc_wpWinchLoad
  43. Take on Groovy
  44. videos in TOH and Render to Texture
  45. [Java] Solve most of your CTD probelms (maybe).
  46. Procedural Missions - Anyone figured this out?
  47. Class Hierarchy (cfgvehicles)
  48. Repairing a Helicopter
  49. TKOH extended AddAction parameters
  50. How to add flare magazine to helicopter?
  51. Formula to convert "wind"-values into degree (0-359) ?
  52. AI Heli cant land
  53. Multiplayer Slingload
  54. Helicopter doMove
  55. Loadscreens for Hinds?
  56. SetObjectViewDistance ?
  57. Helicopter Interaction
  58. Helicopter Service
  59. Java Tech Demo
  60. Scripting help
  61. Spawned object duplicated on reconnect.
  62. Oil Rigs? where in editor?
  63. Where campaign missions?
  64. Disable mission ending completely?
  65. Naval Aviator Scripts
  66. Export Parent Classes in TKOH:Rearmed.
  67. BIS_fnc_MP and Dedicated Server
  68. videos in TOH
  69. AI getIn Waypoint issues
  70. What are the requirements for AI to be able to fastrope from a helicopter?
  71. Activate/spawn unit?
  72. pick up drop off loop. will it work?
  73. Get troops in house
  74. People Animations
  75. Cutting/pasting for units
  76. Height Restrictions
  77. TAke on ARMA??
  78. TOH Hinds:- Artillery.
  79. Add Videos in TOH
  80. Take On Hinds Class names
  81. View Restrictions?
  82. Start & stop Artillery with trigger.
  83. Seattle map improving graphics
  84. TOH Rearmed: view distance
  85. "AddGunHolder" take control?
  86. List: All ingame helicopter skins and labels
  87. Editing sample missions from take on editing
  88. Rearmed CTF Mission Help ( Testers ) Needed...
  89. UAV - Module, Scripts, Assets, Functions - Not Working
  90. Use map click to spawn object?
  91. how to disable the AI traffic in seattle
  92. Helicopter Interaction Question
  93. Adding water to my heli dam?
  94. 'Heli-4-Hire' SimCopter Revival Dynamic Sandbox (WIP)
  95. how to get rid of the map position crosshairs when in helicopter
  96. Editing/Changing Helicopter's engine sounds?
  97. Disabling default music?
  98. Mission will not start
  99. Pilot voice/phrases....
  100. throttle roll
  101. Mission Editor Available Maps
  102. Viewing Ingame Units and Stuff
  103. Is it possible to slingload another helicopter with BIS fnc wpSlingLoadAttach?
  104. confused on how to properly implement failcode in attach slingload function