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  1. Arma 3 Officially Announced!
  2. Revamped animation system
  3. Advanced Combat Radio Environment
  4. Am I the only one who disliked the futuristic approach?
  5. Plan ahead- do something about ragdolls now
  6. ArmA 2 island compatibility?
  7. Better updating system for Lin servers?
  8. Grenade Sights and Other Weapon Systems
  9. Authentic Mediterranean island
  10. after 10 years, we can play a co-op with more than 40 people?
  11. Merkava... IDF??
  12. required spec's
  13. Netcode and the new engine?
  14. The ArmA III Engine
  15. Stealth Kills?
  16. Who are this Time the Enemies ?
  17. PhysX
  18. To a BIS dev(configs)
  19. Why so brown?
  20. rivers in the mountains? (not pound)
  21. Customizable Soldier Load ( seriously?? )
  22. No DX11?
  23. Why are people so conservative?
  24. 64 bit support?
  25. Scopes
  26. Addition of Python or Lua as a Scripting Language
  27. Any planes or jets?
  28. Buildings
  29. Brand new MP COOP mission for Arma 3?
  30. Hardware friendly
  31. Can CQB not be rubbish this time?
  32. Some questions
  33. Report Weapons, Vehicles, Planes etc.
  34. rah-66 commanche?
  35. I think we can all agree... optimization
  36. Community feedback - improvments for Arma3
  37. p8H8 'Hackers' - can we have answers now please?
  38. Ragdolls = In .... Realistic wounds ???
  39. ArmA3 scenario first look
  40. melee combat
  41. New BITools?
  42. Can you tell which game is "realistic"?
  43. Dedicated Server Optimization
  44. Addon/Mission Synchronization via FTP/HTTP server
  45. ArmA3 Wishlist and Ideas
  46. Vehicle Movement System?
  47. Loosing Aircraft Wings?
  48. Do you want Laaagdoll Physics in ArmA 3?
  49. Latest "ARMA 3" Community Coverage | NO discussion here!
  50. Grass and other vegetation issues
  51. FN 2000s for the US military?
  52. Regarding complaints about realism in ARMA III
  53. 64 bit engine :-(
  54. The logo
  55. Flight sim lite
  56. Will we finally see craters after an explosion?
  57. AI?
  58. can we shoot while in a vehicles?
  59. Streamline the game this time please
  60. Give ArmA II CO and DLC free when Arma III is bought = Moar sales
  61. Will there be a 3d mission editor?
  62. Coverage in walls, debris and buildings
  63. Module graphics settings for Arma 3 Vote please
  64. Underwater Warfare?
  65. CUDA support or at least CPU optimization
  66. AUDIO! Make it right this time!
  67. Interface.
  68. How about realstic effects this time?
  69. I hope AI will at least be able to placed in buildings!
  70. What is the most important thing you want to see in ARMA III?
  71. Some fresh ideas for ArmA3 Warfare mode!
  72. Euphoria, the best "ragdolls"
  73. Changes to VBS - The same for A3?
  74. Render-To-Texture
  75. Adopt Valhalla or other C&H as the basic PvP form and set up some Official servers
  76. About Customizable Soldier Load
  77. Island Scneario/ Chenorussian style?
  78. Anyone else is afraid what ArmA III is going to do to the addons scene?
  79. Real armors of tanks
  80. A Few POSSIBLE Idea's
  81. Already have a zombie mod bye them.
  82. multi enviroment or handeling vehicles
  83. infantry combat
  84. Serious questions about Arma 3
  85. So no more counter-insurgency missions?
  86. High resolution wallpapers
  87. Shooting from Vehicles
  88. Realistic Wounds and treatment for ARMA 3
  89. scripting
  90. Monthly Updates?
  91. Weapons and bullets conditions
  92. You love Green land or Dessert POLL
  93. BETA Demo Prior To release, for BUG testing (for Pre-orders/selected members only).
  94. So what is in store to motivate me to abandon Arrowhead?
  95. Arma 3 content
  96. Arma 3 and the real world
  97. Hud Customizability?
  98. Handedness
  99. ArmA3 Marketing
  100. ArmA 3 on Steamworks?
  101. Steamworks, add it in or not?
  102. HALO Jumps
  103. How will the light source be like in ARMA3?
  104. PLEASE enable us to command a chopper to LAND!
  105. Remove the blinding sun in A3 please
  106. Animations (all things animation based) >>
  107. submarine, walk in cargo, ships?
  108. Changes to air units!!
  109. Mod handling on multiplayer servers.
  110. Underwater Mechanics
  111. arma 3 Full vehicle embarking animations?
  112. Connecting ArmA III and Take On
  113. Who are the Allies ?
  114. More information about Arma III
  115. More Simulation vs Amount of vehicles?
  116. Magic radar, plz fix.
  117. Separate firemode selector switch and burst?
  118. Get rid of the Yellow Tinge to the world.
  119. Units of measurement
  120. Editor Suggestions
  121. addon sync in arma3
  122. AI CQB Idea
  123. Bohemia's realism.
  124. Akward/weird movements in Arma 2
  125. Community Questions | NO Discussion here!
  126. Anyone for the idea of more realistic 'destroyed' vehicle models?
  127. They better have female soldiers...
  128. VBS2 alignment with ARMA3?
  129. Preorders
  130. Prone fail! fix?
  131. Pre-announcement ARG answers to questions discussion
  132. So what are we up against in ArmA III?
  133. Realistic Vehicle battery operations
  134. Action Menu, Enemy light indicator & Right Click zoom
  135. i hope they make bigger airport's
  136. Is ArmA III having the OFP:CWC vibe?
  137. Updates for Arma 2?
  138. Cover system for Arma3?
  139. Advanced Squad Morale System.
  140. The most important feature?
  141. Steel (ahem..take inspiration) from the popular mods!
  142. Arma 3, but how does look the Trailer
  143. mission makers, please, for the love of god!
  144. Zombie/Infected [DLC] How much interest?
  145. Voice Acting???
  146. Independent Turret/cupola swing.
  147. Will it be resolved in ARMA3 that AI can penetrate walls?
  148. comanche
  149. ARMA 3 needs a DevHeaven
  150. If you could decide the author of A3 campaign
  151. Uphill/Downhill - wrong aspect ratio in A3 also.
  152. Limit map size
  153. give us ability to use rightclick menus in text fields in editor.
  154. Grenades Kill Cargo
  155. Ambient Civilians with jobs and waypoints?
  156. Vehicles, how will they be improved?
  157. common wealth pack.
  158. Hardware requirements?
  159. Make spawn "centers" or realistic vehicle spawn points
  160. BIS, add more usability to mission editor and mod tools
  161. Vehicle Mirrors
  162. Attidude of many forum members regarding Arma 3
  163. Editor improvement suggestions.
  164. Game mode proposal
  165. Armed Assault 3: Keeping it Real
  166. Non Lethal Force and Restraint System
  167. ArmA PC
  168. Some Plot Speculation
  169. More CPU threads
  170. Concern about soundtrack's sound quality
  171. Indicator (vehicles)
  172. My Suggestion: K.I.S.S.
  173. Standing Orders
  174. Why should I buy your game ?
  175. High Command AI
  176. AI improved?
  177. Suggestion-more video options.
  178. Arma 3 Chain of command?
  179. Inventory improvement suggestions and discussion.
  180. Suggest a Sound
  181. Czech magazine in studio
  182. Things ArmA 1 and OFP did better than Arma 2
  183. Spectator's Script in Arma 3?
  184. All the Bis game have Counter Strike sounds
  185. ArmA 3 like Battlefield play 4 free.
  186. Storyline
  187. Plane and Helicopter handling
  188. Player Leveling
  189. Statics vs Fortifications and Opposites
  190. Statistic tracking for arma 3
  191. Weather graphics
  192. Fireplaces put out while raining
  193. Wind simulation
  194. UAV & other unmanned vehicle
  195. Improvements to the way helicopters crash?
  196. Psy-Ops Warfare?
  197. The option to have your soldiers speak your language
  198. E3 - Arma 3?
  199. Arma 3 engine
  200. Plane and Helicopter realism poll.
  201. When will we see a trailer ?
  202. helicopter collective pitch
  203. ArmA III Website, video and new pictures
  204. A3 Modding (Maps,Sounds)
  205. Track IR 5 6DOF
  206. Chopper blades and props handling.
  207. Opfor discussion?
  208. F-35 again
  209. Another way of advancement
  210. This is pretty exciting: XAITMENT
  211. ARMA 3, E3 Coverage (reveals)
  212. Besides suppressor\laser\optical sight, can we customize other parts for guns?
  213. Import Faces for Soldiers
  214. What is your hallucination of ArmA3?
  215. Building Destruction
  216. Bore Evacuator wrong on Soviet Tank?
  217. Tanks with TROPHY?!
  218. Feedback to E3 Interview and Ingame Scenes
  219. Render to texture - what are the possibilities?
  220. Still no 3d scopes?
  221. Model Requirements for ArmA3
  222. Arma3 - content pack chace Bi-sudio - army packs
  223. 180 turn animation for AI
  224. Pistol holster animation......
  225. Helicopter flight model from TakeOnHelis
  226. Want a T-Shirt? Yes, please!
  227. Island Lemnos
  228. AI going to be player centric?
  229. AI: key improvements and related things
  230. As ARMA3 has ragdoll, can we still be able to see the feet?
  231. So is Bohemia giving up on persistant sandbox COOP campaigns?
  232. Dynamic retexturing/layering of objects. I.E. weather & seasons?
  233. BIS: Work with Modding Community pre-release
  234. Sounds change based on inside buildings or out
  235. Particle engine
  236. Rail-Based System for Vehicles and Aircraft
  237. ARMA 3 Engine Handling of Objects at Range
  238. The island - living or abandoned?
  239. Will you buy ARMAIII?
  240. On all things Modular
  241. Will bullet be able to penetrate multi-person or corpes be shot again?
  242. Detailed component-driven damage modeling.
  243. What do you think off the "future" setting
  244. Automatic Mod Downloading
  245. ARMA3 needs better ACCESSIBILITY for players to meet, chat and play out of the box!
  246. Going Cyclic; Blind Firing; Recon by Fire
  247. Onlive
  248. Classes of A.I.
  249. Environment :O
  250. Various Graphical Improvements