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  1. Ragdolling players without killing them?
  2. Voice recognition for AI commands for Arma 3
  3. New anti-aliasing algorithm TXAA, Arma 3 potential?
  4. New animations: What does it mean for gameplay?
  5. Is it still ArmA?
  6. Will SQF still be used?
  7. Is Arma 3 authentic?
  8. Bind System Design
  9. increased terrain ?
  10. Israel in ARMA3
  11. How will ArmA 3 differ from Arma 2, and ArmA?
  12. Are these ArmA 3 screens?
  13. Will ARMA3 feature realistic tank armor?
  14. Interactive Smoke
  15. Arma 3: Multiplayer - is everyone running around in unrealistic super gear aswell ?
  16. How to improve the Close Quarter Combat experience in Arma 3?
  17. RTT Squad/Fire-Team System Design
  18. how many players in ArmA 3 ?
  19. Aiming Accuracy in Arma 3
  20. Customizing - How far will it go??
  21. Underwater element. What is the point?
  22. Arma 3 and Windows 8
  23. Java API questions
  24. Technical differences between ARMA 2 and 3
  25. ArmA 3: Rearmed ???
  26. Optimization and worse graphics: The key to a fivefold increase in sales of ARMA 3
  27. the Dirty Dozen - 12 Community questions fired @ BIS
  28. AI Improvement
  29. More GUI, less scripts in the editor.
  30. War Prisoners
  31. Giving back : promoting Arma3 on social media
  32. Will Bohemia finally improve ARMA's PVP to attract New Players?
  33. Better command structure with GUI and Medical Transport for the injured?
  34. The one, single thing you're most looking forward to?
  35. Operation E3
  36. Arma 3 and SLI/Xfire?
  37. Please don't make this M
  38. What Mods Will You Expect/Create?
  39. What is needed to take the feel of arma3 weapons to world class levels?
  40. Friend system
  41. Mentoring Program
  42. Make everything first person capable
  43. Newcomer wants info about ArmaIII
  44. What's the point of playing Vanilla Style?
  45. More information about modeling handling wanted
  46. Will the BIS Store sell physical copies?
  47. Printed, Full Sized map of Limnos with Sprocket Purchase/preorder Possible?
  48. More options for tweaking graphics features individually
  49. How is Arma 3 multiplayer going to be?
  50. ArmA III Cost
  51. Arma 3 Addon anticipation
  52. A few straightforward questions.
  53. ArmA2 patches fixing ArmA3??
  54. A PR player not sure what to expect.. (A3 online/controls)
  55. Something that disturbed me about A2: amount of enemies you were up against.
  56. Will ARMA 3 have simple GUIs?
  57. Campaign AI
  58. ARMA 3 reflective materials?
  59. ArmA 3 OST suggestion
  60. Should I be freaking out right now, where's the vection based aiming?
  61. Mouse Acceleration in ArmA 3
  62. E3 2012 - About new communications system
  63. Arma III Map - Am I the only one who doesn't like it?
  64. Congrats BIS!
  65. Are you going to upgrade because of ARMA 3?
  66. Anyone else wondering what machine they are using to run all these gameplay videos?
  67. Arma 3 Frames Per Second and Fluent Moving ?
  68. Possible Release Date? @GameSpot
  69. Will ARMA 3 support video files / image sequences?
  70. Arma 3 & TOH
  71. Steering wheel support?
  72. Does jogging and running seem odd?
  73. E3 2012 LimnosRadio ArmA3 interview
  74. Vehicle Quality
  75. Arma 3 and marketing (Includes appreciation)
  76. Jets physics
  77. Too much muzzle flash and reload animations?
  78. Arma ]|[ Development Tools
  79. What is the first thing you will do in Arma3?
  80. Will Arma 3 be better optimized
  81. Cluster based server side support - What about going "massive"?
  82. Skimping on civilians
  83. Realistic vehicle damage video
  84. Cone of Fire and Iron Sights
  85. .NET (C#) and the Arma 3 Game engine
  86. Sound Hardware Acceleration?
  87. Multiplayer Balancing - Will Arma3's MP be balanced?
  88. Trackir 6 Degrees Of Freedom?...
  89. US Army ditches digital camo scheme. Will Arma 3 follow suit?
  90. What Languages are the ArmA Series Programmed In?
  91. Questions about SP experience
  92. Will Arma 3 be able to support Formation Flying
  93. Environment light not synchronized with muzzle flash
  94. amra 2 vs. arma 3 skeleton proportions?
  95. Static Mesh support?
  96. Mission Editor
  97. (RTT related) Blue force tracker/GPS?
  98. Arma 3 hands on @ Gamescom 2012!
  99. AI Voices
  100. CQB??
  101. Ability To Vault Over Walls/Obstacles?
  102. Submarines and Naval Battles
  103. Why there is a particle limit in arma 3?
  104. Model size limit 128m?
  105. Will Arma 3 have better mouse controls?
  106. Character Defaults: Walk, Weapon Lowered
  107. How close is ArmA 3 to real military action?
  108. Better Accessory Support?
  109. Why the silence in marketing this game?
  110. jet fighter sp missions
  111. Higher altitudes?
  112. Volumetric clouds changing shape?
  113. Better useage of 2 or more monitors
  114. Player decisions in the Campaign
  115. Is Arma3 still the "Flagship"
  116. Advanced DX11 and PHYSX features
  117. Arma3 in different languages?
  118. Is Arma III gonna shape up?
  119. Render To Texture + Scopes = ???
  120. GamesCom meet & greet
  121. Gameovercast Gamescom 2012 exclusive interview... questions?
  122. Weapon posturing
  123. Arma 3 Action Menu
  124. Foliage and Vision
  125. Holo sights, zooming and scope sights
  126. ARMA 3 Building Destruction
  127. Reusable weapon attachments for modders?
  128. How dense are the towns?
  129. Arma III - Explosion and Tracerbullet effects
  130. Environment Destruction
  131. Gamepad Friendly Controls in Arma 3!!!
  132. More realistic/depressing feeling
  133. fix some long standing issues in the series
  134. The Hunter Gameplay
  135. Faction Limitation
  136. Controls Scheme & User Interface Feedback
  137. Interview with Ivan Buchta, your questions answered!
  138. ArmA III suggestion: A problem that appeared on previous Arma games
  139. ArmAIII languages
  140. Side weapons on fixed wing aircraft
  141. What shall we do with the radio chatter
  142. separate sound systems.
  143. Static defense positions affected by environment?
  144. ARMA 3 FanArt
  145. How ArmA III should really look like
  146. Terrain Underground complexes?
  147. Confirmed features now cancelled - your thoughts?
  148. Please make available on Good Old Games
  149. How far has the game come in terms of optimization?
  150. Optimal settings based on hardware
  151. Is Arma 3 going to feel desolate?
  152. Official Merchandise for posters?
  153. Nicknames and clan tags protection
  154. Preorder Bonuses?
  155. Lag Compensation - Whats your and BI take on that?
  156. Introducing certain features after game-release
  157. Java
  158. Proof of improved animations for mounted weapons? (AKA ArmA steeringwheel revolution)
  159. Modders/Programmers/Modellers/Animators, what do you intend on doing with the game?
  160. ArmA3 modding wishlist and discussion
  161. Co op singleplayer ?
  162. Rather unethical warfare
  163. What is the future of this franchise?
  164. ArmA, view distance and the curvature of Earth
  165. Arma 3 is not going far enough with Technology
  166. Arma III & Soft bodied Physics; What do you think?
  167. Security in ArmA 3 with a New API
  168. ArmA 3 clan support
  169. Opinions on the Alpha Release Date
  170. Improved and simplified Mission Editor?
  171. Different Camo for soldier In Arma3?
  172. (not) Auto aim
  173. Will Terrain Technology from VBS 2.0 by Imported to ArmA 3?
  174. Oculus Rift VR headset
  175. Single Player Campaign/ Purpose and Expectations
  176. Conventional Combat Emphasis
  177. Will BI planning any thing like DEMO version for Arma3?
  178. How many will play ArmA 3 solely for its realism?
  179. Official statement regarding accessibility?
  180. Stream safe UI
  181. An interview with ArmA3 devs with question from the editing community
  182. Future Release Cycles for Arma 3 and Onward?
  183. Competition amongst clans (Query / Suggestion)
  184. question about platecarrier
  185. Curious about airplanes and helicopters.
  186. Question on Ducking via Trackir?
  187. A few questions about the game.
  188. Will ArmA 3 still have multiple profile names?
  189. ARMA 3 - still unrealistic optics
  190. NV on Helmet(s) Animation
  191. Arma 3 Site update?
  192. Helicopters Q&A,Types ,What things you want it to be able to do in Arma 3
  193. Things to do before ARMA III is released!
  194. Positive Feedback Thread
  195. Will You Use the Cross-hairs?
  196. ARMA 3 OPFOR Discussion Thread
  197. I'm not a pilot
  198. Arma3 gameservers spotted
  199. Development strategy for ArmA 3 and beyond
  200. Things you wish NOT to have in the game!
  201. Programmable Fuse Ammo
  202. Poll: Will you buy Arma III?
  203. New ArmA 3 ARG started?
  204. ArmA 3: new ARG - Things we know so far.
  205. Full Steam Ahead - "User Generated Content and multiplayer" as priorities
  206. Arma 3 NDA?
  207. Which version will you be buying?
  208. Question: Do you get instant access to Alpha/Beta with Supporter's edition?
  209. ARMA 3 Supporter NA Prices?
  210. Arma 2/OA Lite or Redistribute PBO's for Arma 3?
  211. Meaning of "2 Multiplayer Scenarios"
  212. When are you buying Arma 3?
  213. Will there be a scripting commands list available during the alpha?
  214. If i buy Alpha ARMA 3 on the website...
  215. Arma 3 Performance vs. Arma 2
  216. ARMA 3 donation
  217. Will there be a boxed version of Arma 3 Supporter Edition?
  218. 64-bit executable
  219. ArmA 3 Digital Maps?
  220. Quick question (Bundle and Purchase Arma 3)
  221. CAN ARMA3 display video data (GPS, Vehicle Camera, instruments, etc) onto 2nd monitor
  222. Will Arma 3 Supporter Edition activate on Steam?
  223. 4 Euro discount voucher. :)
  224. Request for revision of the "Supporters Editon" offer
  225. Vehicle damage model
  226. Quick question about Arma III Supporter Edition
  227. Will the wasteland mod be added as a game mode?
  228. Digital Deluxe or Standard? And a few questions...
  229. Digital Deluxe Edition
  230. Most beneficial place to buy?
  231. Will Arma 3 continue beta-patch support?
  232. Altis and Stratis
  233. ArmA 3 Supporter - distribution of future DLCs
  234. Will the Beta follow straight after the Alpha?
  235. Flight Controls via Stick
  236. Getting out of/into the water animation
  237. Some photos of Lemnos for your enjoyment
  238. Supporter Edition DLC Includes?
  239. Steam vs BIS Store & Exclusivity - Explained
  240. Community interest in Rearmed for ArmA 3 (integration of A2 and OA content with A3)
  241. ARMA 3 - TrueSky Weather, Effects
  242. Will there be a crash/emergency landing feature?
  243. ArmA 3 terrain Size in to the Future
  244. •Helmet mounted cameras?
  245. How to prepare steam to install Arma3 on your ssd
  246. Arma 3 Battle recorder
  247. How hard will this game be?
  248. Arma 3 Photography - No images over 100kb - Pictures only NO comments!
  249. Arma 3 Photography : Questions and Comments
  250. Will my PC run this? What CPU/GPU to get? What settings? What System Specifications?