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  1. Uneven Terrain
  2. What kind of Body Armor will be in the game? (if any)
  3. Digital Molicular Matter (DMM) support, vehicle simulation, mod community dependance
  4. Gamespot Reader's Choice, vote for ARMA 3
  5. Redirecting Mp-Mission download to another Host!
  6. SAMs
  7. An upgraded compass, finally?
  8. How will body armour be implemented in ArmA III?
  9. What new waypoint would you like to see in the editor list for ARMA3.
  10. Chatrooms and channels
  11. Land Warrior System in ARMA 3?
  12. How to improve MP warping
  13. Laser designation from helicopters feature?
  14. Anyone Still Going to Play ARMA 2 when ARMA 3 Comes Out?
  15. Weapon Lock
  16. Tutorial for Arma 3?
  17. arma 3 warfare
  18. AI fireteam maneuvers/building utilization
  19. How many polygons/faces and vertices will arma 3 handle?
  20. Is ArmA 3 Futuristic? Yes. Realistic? Maybe.
  21. What weapons/vehicles would you like to see in ArmA 3?
  22. Arma 3: Interview with Ivan Buchta, Creative Director of Bohemia Interactive
  23. Help with building a monster computer.
  24. TrackIR - 6 DoF
  25. Wind Simulation
  26. Suggestion for (another) new damage system
  27. Tanks/vehicle not afraid to drive in trees
  28. ArmA 3 Multiplayer Ideas and Improvements
  29. TUNNELS? (Or at least some underground places)
  30. Easy solution for automatic mod downloading
  31. Get rid of 'tab and shoot' and get bipods in!!!
  32. Underwater gameplay
  33. How the new dimension water can be used [Ideas & Concepts]
  34. Custom armor?
  35. Faction/knows about/side logic
  36. Main Mission Plot Ideas
  37. FCS for helicopters.
  38. AI react to dead bodies
  39. Modular AI would be nice
  40. What do fortifications mean to our soldiers?
  41. Medics from "Out-of-Team" Healing
  42. New non-hitpoint based wounding
  43. Sandbags with machine gun?
  44. Animation Improvements in ArmA 3
  45. Debug Improvements
  46. Devs, how about... weekly updates! (Community poll inside)
  47. arma 3 poly limit
  48. "Resourcefulness" mode
  49. Imaginative CPU core useage? Or a dullard's fantasy?
  50. ArmA 3 Editor
  51. A question to the Devs, How long have you all been working on Arma 3?
  52. Add something like UPSMON by default
  53. Nested Server Farms. HLA for games?
  54. Secondary Explosion Effects
  55. Vehicle Physics
  56. Caring about the Player
  57. The hip fire reticle should go
  58. [SOLVED] Arma III Sniping Mechanics
  59. Density of the forrests
  60. Extended breaching Capabilities
  61. Would you decrease detail for less lag?
  62. Sweat
  63. xbox controller support?
  64. Is the community able to help?
  65. The need for integrated surveillance, target acquisition etc.
  66. Graphics Card Question
  67. Idea for a complex aiming system
  68. Comparison picture album : Lemnos - ArmA3
  69. AI team unit stacking.... or something...
  70. What is Canon, and What isn“t?
  71. The 3 things that decide if I will buy ArmA III
  72. Improvements to third person view?
  73. Ability to customize the physical characteristics of your player.
  74. ArmA3 and GEO location on Limnos
  75. biological weapons
  76. Human and AI should move at same speed
  77. Please bring back March to Hell
  78. ArmA3 Interview with Ivan Buchta by nordrassilradio
  79. Internet requirements
  80. DLC for ArmA 3: A2 units
  81. Navy vs. Army
  82. changing the gear (addon can become part of this ? )
  83. Am I the only one that wants to see a ARMA III MMO?
  84. ARMA 3 inverview with Dwarden / David Foltyn (me :)
  85. Warfare/CTI + Role play= Nice!
  86. Possibility of an open beta for owners of ArmA/ArmA II?
  87. new game mode ,War reporter mod
  88. Customizable Squad Formations
  89. Stuff is looking too new
  90. ArmA 3 will be available on Steam?
  91. Render to Texture sources?
  92. Cliffs, abseiling and caves
  93. Will soldier with normal suit still lost his gears in water after a period of time?
  94. Bring back the music from OFP/ArmA/ArmA2/OA
  95. Head Bob??
  96. Some questions about diving
  97. Civvies Civvies! Its all about the Civvies!
  98. Vehicle Cargo Bays and Passenger Realism
  99. Design Discussion -- Movement and keybindings
  100. What about fire control systems for tanks?
  101. Questions of logic regarding story and equipment
  102. BIS at the GC: Very kind!
  103. Take on helicopter environments for ARMA 3 ?
  104. Will arma 3 have a demo and when will it be released
  105. Diving Animation too fast?
  106. Dead Trees should be obstacles
  107. Any details on improved wounding system?
  108. My trip to BIS at Gamescom 2011- Great!
  109. What hardware and Software features can we expect
  110. 3rd person view in MP : be or not to be? (voting)
  111. Wish: Improved movement in buildings, through doors
  112. Group/Squad limit to 144
  113. Wish: Military intelligence!!!
  114. Actionmenu too cluttered
  115. Weapon Customization Ideas Thread
  116. PLEASE be secure..PLEASE....
  117. Will large ships be able to move?
  118. Amazing blood effects that should be in Arma 3
  119. Functioning Co-Pilots
  120. 3rd person and crosshair - enable by default in MP?
  121. crew movments
  122. Inter-unit comms, rank, hierarchical commanding...
  123. Requesting a brief Interview with BIS
  124. Simulated Warfare (not the mode, or the game)
  125. Should the default FOV (Field of view) be higher?
  126. ARMA 3 Engine and Fighting Positions, Trenches and Prepared Positions
  127. AI quirks we'd like to see.
  128. Will there be pre-ordered?
  129. Damage handling is ridiculous
  130. POLL: leaning system.
  131. Grenades - Gameplay
  132. AI Squad Command - to be brushed aside in A3?
  133. CPU/GPU Balance?
  134. Will UDP still be dominant in ArmA3?
  135. Thoughts on using enemy uniforms
  136. New ARMA3.com website with new Intel
  137. New Action Menu
  138. Why warfare fails as a game mode
  139. Will the fast SSD boost a holy big island out?
  140. directx 11.1 will come out. Will BIS bring some new tech into ARMA3 from it?
  141. Chat system - killing reports reposition
  142. Trophy tank defense system and modding
  143. More accessible mission design
  144. AI not in foucs ?
  145. Shoadows at distance problem needs to be fixed in arma 3.
  146. Do/will AI in Arma have unlimited ammo?
  147. Future Price options for ARMA games...
  148. Replays (record coordinates) - Spectator
  149. The trouble with getting people into Arma
  150. Floating Zone toggle
  151. ArmA 3 System Requirements
  152. [Sound] Echoes system from Battlefield 3
  153. Projected Pre-Orders/Sales.
  154. Multi-optics support?
  155. Add a radio to vehicles that plays music on your computer
  156. [Vehicle/Aircraft] Improvement Thread
  157. Will we get to see this presentation or is it BCD?
  158. ArmA 3: Community wishes & ideas|NO DISCUSSION
  159. ArmA 3: Community wishes & ideas- DISCUSSION
  160. Is the Arma III story build around U,s navy seals this time?
  161. Squad Management
  162. Weather affecting vehicle handling and fatigue
  163. Arma 3 Case Mod
  164. Improved Command System
  165. Wingsuits
  166. Singleplayer with epic plot
  167. Can AI's / Auto Voices have better voices in ArmA 3?
  168. will arma 3 have more unique enviromental distortion
  169. ArmA III as a Real Time Strategy game?
  170. BI bad with numbers?
  171. Are tanks going to have the new infrared camo system?
  172. Finding the right ballance between realism and playability
  173. ARMA3 on Mac?
  174. The Elusive Stopping Power "Formula" and ArmA 3
  175. Squad Control
  176. Physics for vehicles
  177. ArmAverse | The community fan fiction thread
  178. Improving the Light Engine| What and How
  179. ArmA 3 Maps
  180. Railguns and coilguns - could a BI dev clear that up?
  181. Wind! Do you want it to blow?
  182. Combat Record
  183. Perfect accuracy when firing from the hip
  184. Unofficial developer physics demonstration
  185. No nuclear threat please..
  186. Where is the Arma3 Bible?
  187. ARMA 3 needs to revamp their vehicle interface
  188. Greetings from Lemnos!
  189. Arma3 new team fondation
  190. More gun simulation? interaction
  191. music in arma
  192. AI Improvements?
  193. Will it be worth getting an X-fi soundcard for ARMA3?
  194. foot trails
  195. MP thoughts
  196. Micro Destruction
  197. ArmA 3 & AMD FX
  198. Passangers firing from vehicle.
  199. Flaws of ARMA 2 - ARMA 3 Fixed?
  200. Arma 3 && Multithreading!!
  201. VOTE - "Most Anticipated Game 2012"
  202. ARMA3 - A Slice of Fried Gold.
  203. Major issue with multiplayer
  204. how many cpu cores will arma 3 support?
  205. Non reflecting reflector sight sights in ARMA
  206. Changing Audio Outputs In-Game
  207. Automatic Updates
  208. Will this version get some polishing, or is it another sputtering Ferrari?
  209. ArmA 3 Scripting
  210. Random Spawn and Waypoints
  211. Translator required
  212. What if IRAN will be defeated before Arma 3 will be released?
  213. Avaliable Q4 2012?
  214. ARMA 3 on consoles
  215. ARMA 3 and Nvida APEX?
  216. AMD 6 core Processor
  217. Better SLI support?
  218. Arma 3 with 1,000 players online .. possible?
  219. Script and config glitches can be fixed. It's the content that matters
  220. A discussion on Turrets, Targets, and related commands
  221. Controls improvment
  222. Will we ever have a real "city" in the ArmA Series?
  223. 3RD-person viewed character weapon proxys?
  224. A2/OA/BAF Assets in A3 - Official Add-Ons (discounted for owners of the originals)
  225. Community Nutritional Information
  226. Future expansions
  227. Training from Amerca's Army Games in ArmA3
  228. Think i can play this game?
  229. Does anybody know how many DoF A3 will have?
  230. Linking ArmA 3 with DCS/Combat Helo/Steal Beast
  231. Will be possible to make custom maps for ArmA 3 ?
  232. What is "Combat record" in the website ?
  233. Get in get out animation + more questions
  234. Arma 3 Community Alpha - Announcement!
  235. Foliage cover and drawing distance?
  236. Windown 7 Desktop Theme for ARMAIII
  237. Tank Shadows with new lighting engine - can you add them?
  238. Arma 3 lighting
  239. Opinions on manual gun cocking?
  240. Arma 3 soldiers
  241. Opinions On Unconventional Carry Systems?
  242. Are bolt action snipers going to have their bolts pulled?
  243. Firefight Dynamics in ArmA 3
  244. Opinions on partially 'invisible' armor and structures? (Explanation inside)
  245. The details
  246. [Suggestion] For Multiplayer Server Hosting Performance
  247. Mod Tools / Can we get them 100% translated to english?
  248. Cover Systems, Lean & Realism
  249. Memory Points, hand & feet in vehicles
  250. Preamble on Seat Belts