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    • There has been and still is a fundamental problem with how Arma series games have handled hiding in tall grass (or more precisely how they haven't handled it), and it is high time that this is corrected. If not now, then there is no reason to expect that anything would change if ... sorry, when Arma 4 comes along. Why have Arma Reforger at all if it is not used to iron out mistakes. ... oh boy that sentence could be added to so many posts and issues.   This is how it is now. If you have grass set to pretty much anything other than the absolute minimum (and usually even then), it is a lot harder to see past the grass that is right in front of you, than the grass that a distant (>50 m) enemy is hiding in. Try hiding in knee high grass by going prone and both human and ai enemies that are for example 300 meters away will shoot you with accurate shots because the grass you are hiding in is NOT rendered for them, but you can't even see them even since you can't see out of the grass because it blocks your view.   In real life, even in full daylight if you hide in a prone position (with a rifle) in the edge of a tall grass field in a way that your rifle muzzle is just inside the grass and your body is further inside the field you are completely hidden from anyone who is more than 30 meters away. But you can see clearly out of the field through and over your weapon sights, because the weapon moves the blades of grass away from your eye line and keeps the close grass from swaying into your view.   I can remember one game from early 2000s that managed at least a partial solution for this, and that was Joint Ops: Typhoon rising. Their solution was to add something like another layer of the same color as the ground to the mid ranges that was placed just over the ground where there was grass and that covered standing mans legs from the knees down. At longer ranges all the characters just appeared to have been sunk the same amount in to the ground (or the visual ground was raised) so again standing man had his lower legs covered. As I recall if that man went prone his helmet or backpack might have been just visible. Something similar is desperately needed to make grass at distance a more realistic feature.   The same can be said to certain degree about bushes and fir trees, especially spruce trees. Again in the real world when you are hiding close behind a bush or maybe under the low branches of a spruce tree, you are basically invisible to anyone on the other side that is 30 meters or more away, but you can see through to the other side, main reason being that you are using two eyes and rarely those leaves and sticks close to you block both your eyes at the same time. The game does render the hiding part of that a little better, but what it is still lacking is that it is actually a lot easier to see through both bushes and tree branches when you are close to them. Due to the detail limits to the tree/bush models they block out too much visibility. Without making the tree models much more detailed, one solution would be to make the branches somewhat see-through at very close distances.   That was long winded. Here are just the solutions again.
      - Instead of having long distance targets in a grass field too exposed because grass is not rendered at all, add a visual layer to ground model that would be placed appropriate amount above the ground covering the lower parts of long distance targets.
      - Make it easier and closer to real life to see through close bushes and tree branches by making them see-through(ish) from very close ranges.
      I would rather see hiding in grass being too easy than impossible.   And now just to pre-emptively answer to the people who scream that rendering that grass ruins their fps. Well are the people who have computers that can handle it supposed be at an disadvantage? And why would developers spend time making the grass model if everyone has to turn it off to be able to fight and survive?
    • Understandable, but unfortuantely this means it depends on my memory wether this gets handled or not, and... well...       That is a feature of CBA, scopes are tilted according to body position. If you are lying on uneven ground, the scope might be tilted.     That would be worth reporting to ACE mod, since they have taken over the ACE Compatibility of CUP.  
    • Thanks for the reply, for the time being I managed to refund the purchase though do intend to try again sometime, I will check it out and hopefully all goes well down the line
    • Good morning PS5 version
      Date: 2704/2024 at 1:30 a.m.
      I report this player "Turreteks" who openly cheats in all these ELIMINATION games you have moments of my gameplay but also that of a friend.
      I didn't have time to report the shelter but other players already did it for me.
      The cheater assists another player named: “iTZzManBearPig” who does not cheat but takes advantage of his cheat for the games.   Lien de la vidéo entière a ne pas manquer :                 
    • hi please help me the change to my addon units in skirmish mode doesn’t work I did everything as in the instructions and the American military remains, maybe there is a new way or we can contact you and you can explain it to me?  
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